23 year old game designer based out of New York.

While I am a game designer, I see myself first and foremost as an artist. I think it’s crucial that we as an industry continue to draw on works outside of our medium, and as individuals find ways to express personal artistic identity through all facets of game design.

I’ve been creating games professionally for four years now and have worked at studios big and small— from AAA to indie.

Ask me about…

Photography Architecture Film Theater

my photography

Ryan Miller, Senior Combat Designer at Arkane Austin

“Paris and I worked together at times to coordinate over combat encounters throughout Redfall. I found Paris to be a highly intelligent and thoughtful designer who went above and beyond expectations. I never once sensed Paris was ‘just trying to ship it’. He always had a mind to how to be innovative, and create something intriguing and fun for the player. Continually striving to add a ‘wow’ factor to anything he touched, and trying to respectfully make suggestions on features and content in the game when appropriate.

I truly do hope we get to work on a passion project together one day as I highly valued his input and he made me push to become a better designer myself on behalf of players.

If you have the opportunity, please speak to him and listen to his ideas on design, I suspect you'll find a wonderful person to work with!”

Chris Hertwig, Lead Technical Artist at Arkane Austin

“While Paris title was officially that of a level designer he had a very strong interest in anything technical. He would happily discuss tech implementation details, ask the right questions and take part in our tech design and tech art meetings. He really just wants to make good games by any means necessary - even if that means to become a technical designer as well. I would more than happily jump on the chance to work with him again.”