Jam Project: Nonlinear / Prototyping Kit
Built for Steve Lee’s Level Design Jam (which takes place over 1.5 months), this project’s theme was non-linearity. It is a sci-fi exploration level inspired by immersive sims about repairing a research station on the Moon of Titan.
You can play it: here. (or simply watch the playthrough video)
This was made using my personal prototyping kit which I’ve developed solo and hope to someday release publicly so that student level designers can learn industry relevant tools while not having to worry things like programming in order for them to create their own mechanics. It’s mean to support ambitious and complex level design and this project was meant to test the bounds of its effectiveness and identify pain points.













