Level Design Study
Instructed by Robert Yang
This level design study consisted of 3 separate projects each with a different focus.
Dishonored 2 Design Exercise
Project Length: 1 Month
Level Design Study in which I designed, pitched, documented and built a portion of a level for the game Dishonored 2.
Gameplay Walkthrough (No Commentary)
Sinclair Slaughterhouse
Project Length: 2 Weeks
Focus: Stealth Encounter Design
Play a photojournalist as you gather evidence to write an exposé on the infamous Sinclair Slaughterhouse.
Itch.io
The Greenhouse
Project Length: 2 Weeks
Focus: Puzzle Design / Environmental Storytelling
Explore an abandoned Greenhouse as you uncover it’s history and find a way forward.
Itch.io